#pragma once
#include <glut.h>
#include <stdio.h>
#include "Shape.h"

class Lake:public Shape
{
	private:
	GLUquadricObj *p;

public:
	Lake::Lake(int newX,int newY,int newZ,GLUquadricObj *newP, GLint texture_id);
	void Lake::DrawHip();
	~Lake(void);
};

